#define LEVEL_SCORE_ELEMENTS 16 // level elements with score
-struct HiScore_MM
-{
- char Name[MAX_PLAYER_NAME_LEN + 1];
- int Score;
-};
-
extern DrawBuffer *drawto_field;
extern int game_status;
extern int TimeFrames, TimePlayed, TimeLeft;
extern struct LevelInfo_MM native_mm_level;
-extern struct HiScore_MM highscore[];
extern struct GameInfo_MM game_mm;
extern struct LaserInfo laser;
#define GAME_OVER_OVERLOADED 2
#define GAME_OVER_BOMB 3
-// values for game_status
-#define EXITGAME 0
-#define MAINMENU 1
-#define PLAYING 2
-#define LEVELED 3
-#define HELPSCREEN 4
-#define CHOOSELEVEL 5
-#define TYPENAME 6
-#define HALLOFFAME 7
-#define SETUP 8
-
-// return values for GameActions
-#define ACT_GO_ON 0
-#define ACT_GAME_OVER 1
-#define ACT_NEW_GAME 2
-
// values for color_status
#define STATIC_COLORS 0
#define DYNAMIC_COLORS 1