// (c) 1994-2017 by Artsoft Entertainment
// Holger Schemel
// info@artsoft.org
-// http://www.artsoft.org/
+// https://www.artsoft.org/
// ----------------------------------------------------------------------------
// mm_main.h
// ============================================================================
IS_WALL_AMOEBA(e))
#define CAN_MOVE(e) ((e) == EL_PACMAN)
-#define IS_FREE(x,y) (Feld[x][y] == EL_EMPTY)
+#define IS_FREE(x,y) (Tile[x][y] == EL_EMPTY)
#define IS_MOVING(x,y) (MovPos[x][y] != 0)
-#define IS_BLOCKED(x,y) (Feld[x][y] == EL_BLOCKED)
+#define IS_BLOCKED(x,y) (Tile[x][y] == EL_BLOCKED)
#define IS_DRAWABLE(e) ((e) < EL_BLOCKED)
#define IS_NOT_DRAWABLE(e) ((e) >= EL_BLOCKED)
#define LEVEL_SCORE_ELEMENTS 16 // level elements with score
-struct HiScore_MM
-{
- char Name[MAX_PLAYER_NAME_LEN + 1];
- int Score;
-};
-
-extern Bitmap *pix[];
-extern DrawBuffer *fieldbuffer;
extern DrawBuffer *drawto_field;
-extern int joystick_device;
-extern char *joystick_device_name[];
-
extern int game_status;
extern boolean level_editor_test_game;
-extern boolean network_playing;
-
-extern int key_joystick_mapping;
-extern int global_joystick_status, joystick_status;
-extern int sound_status;
-extern boolean sound_loops_allowed;
extern boolean redraw[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern int redraw_x1, redraw_y1;
-extern short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short Tile[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short Hit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short Box[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern short JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
extern unsigned int Elementeigenschaften[MAX_ELEMENTS];
extern int BX1, BY1, BX2, BY2;
extern int SBX_Left, SBX_Right;
extern int SBY_Upper, SBY_Lower;
-extern int ZX, ZY, ExitX, ExitY;
-extern int AllPlayersGone;
extern int TimeFrames, TimePlayed, TimeLeft;
-extern boolean SiebAktiv;
-extern int SiebCount;
extern struct LevelInfo_MM native_mm_level;
-extern struct HiScore_MM highscore[];
-extern struct TapeInfo tape;
-extern struct SetupInfo setup;
extern struct GameInfo_MM game_mm;
extern struct LaserInfo laser;
-extern struct GlobalInfo global;
extern short LX, LY, XS, YS, ELX, ELY;
extern short CT, Ct;
extern struct XY Step[];
extern short Sign[16];
-extern char *sound_name[];
-extern int background_loop[];
-extern int num_bg_loops;
extern char *element_info[];
extern int num_element_info;
#define GAME_OVER_OVERLOADED 2
#define GAME_OVER_BOMB 3
-// values for game_status
-#define EXITGAME 0
-#define MAINMENU 1
-#define PLAYING 2
-#define LEVELED 3
-#define HELPSCREEN 4
-#define CHOOSELEVEL 5
-#define TYPENAME 6
-#define HALLOFFAME 7
-#define SETUP 8
-
-// return values for GameActions
-#define ACT_GO_ON 0
-#define ACT_GAME_OVER 1
-#define ACT_NEW_GAME 2
-
// values for color_status
#define STATIC_COLORS 0
#define DYNAMIC_COLORS 1