#define EL_WALL_AMOEBA_END EL_WALL_63
#define EL_WALL_END EL_WALL_63
#define EL_BLOCK_WOOD 96
-#define EL_BALL_GRAY 97
+#define EL_GRAY_BALL 97
#define EL_BEAMER_START 98
#define EL_BEAMER_00 (EL_BEAMER_START + 0)
#define EL_BEAMER_01 (EL_BEAMER_START + 1)
// "real" (and therefore drawable) runtime elements
#define EL_EXIT_OPENING 500
#define EL_EXIT_CLOSING 501
-#define EL_GRAY_BALL_OPENING 502
-#define EL_ICE_WALL_SHRINKING 503
-#define EL_AMOEBA_WALL_GROWING 504
-#define EL_BOMB_ACTIVE 505
-#define EL_MINE_ACTIVE 506
-#define EL_ENVELOPE_1_OPENING 507
-#define EL_ENVELOPE_2_OPENING 508
-#define EL_ENVELOPE_3_OPENING 509
-#define EL_ENVELOPE_4_OPENING 510
+#define EL_GRAY_BALL_ACTIVE 502
+#define EL_GRAY_BALL_OPENING 503
+#define EL_ICE_WALL_SHRINKING 504
+#define EL_AMOEBA_WALL_GROWING 505
+#define EL_BOMB_ACTIVE 506
+#define EL_MINE_ACTIVE 507
+#define EL_ENVELOPE_1_OPENING 508
+#define EL_ENVELOPE_2_OPENING 509
+#define EL_ENVELOPE_3_OPENING 510
+#define EL_ENVELOPE_4_OPENING 511
#define EL_ENVELOPE_OPENING_START EL_ENVELOPE_1_OPENING
#define EL_ENVELOPE_OPENING_END EL_ENVELOPE_4_OPENING