extern short Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern short AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
+extern short AmoebaCnt[MAX_NUM_AMOEBA];
+extern short AmoebaCnt2[MAX_NUM_AMOEBA];
+
extern unsigned int Elementeigenschaften[MAX_ELEMENTS];
extern int level_nr;
#define GAME_OVER_NO_ENERGY 1
#define GAME_OVER_OVERLOADED 2
#define GAME_OVER_BOMB 3
+#define GAME_OVER_DELAYED 4
// values for color_status
#define STATIC_COLORS 0