minor code formatting change
[rocksndiamonds.git] / src / game_mm / mm_main.h
index 1beb5074164ab2efd696f61f36ae2c345c3b7475..468b543281afb03b614b1e49948913757be0b2d1 100644 (file)
 #define LEVEL_SCORE_ELEMENTS   16      // level elements with score
 
 
-struct HiScore_MM
-{
-  char Name[MAX_PLAYER_NAME_LEN + 1];
-  int Score;
-};
-
 extern DrawBuffer      *drawto_field;
 
 extern int             game_status;
@@ -209,7 +203,9 @@ extern short                StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern short           Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern boolean         Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern short           AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern short           AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
+extern short           AmoebaCnt[MAX_NUM_AMOEBA];
+extern short           AmoebaCnt2[MAX_NUM_AMOEBA];
+
 extern unsigned int    Elementeigenschaften[MAX_ELEMENTS];
 
 extern int             level_nr;
@@ -225,7 +221,6 @@ extern int          SBY_Upper, SBY_Lower;
 extern int             TimeFrames, TimePlayed, TimeLeft;
 
 extern struct LevelInfo_MM     native_mm_level;
-extern struct HiScore_MM       highscore[];
 extern struct GameInfo_MM      game_mm;
 extern struct LaserInfo                laser;
 
@@ -1111,22 +1106,7 @@ extern int               num_element_info;
 #define GAME_OVER_NO_ENERGY    1
 #define GAME_OVER_OVERLOADED   2
 #define GAME_OVER_BOMB         3
-
-// values for game_status
-#define EXITGAME               0
-#define MAINMENU               1
-#define PLAYING                        2
-#define LEVELED                        3
-#define HELPSCREEN             4
-#define CHOOSELEVEL            5
-#define TYPENAME               6
-#define HALLOFFAME             7
-#define SETUP                  8
-
-// return values for GameActions
-#define ACT_GO_ON              0
-#define ACT_GAME_OVER          1
-#define ACT_NEW_GAME           2
+#define GAME_OVER_DELAYED      4
 
 // values for color_status
 #define STATIC_COLORS          0