replaced variables
[rocksndiamonds.git] / src / game_mm / mm_main.h
index cf99e635d1e6076fb58420daa52f1880a895661e..40397e8a7784347442b4722524193a4349f18959 100644 (file)
                                 (e) == EL_BOMB ||                      \
                                 IS_WALL_AMOEBA(e))
 
+#define IS_ABSORBING_BLOCK(e)  (IS_WALL_WOOD(e) ||                     \
+                                IS_DF_WALL_WOOD(e) ||                  \
+                                (e) == EL_BLOCK_WOOD ||                \
+                                (e) == EL_GATE_WOOD ||                 \
+                                (e) == EL_EXIT_CLOSED ||               \
+                                (e) == EL_EXIT_OPEN)
+
 #define IS_ENVELOPE_OPENING(e) ((e) >= EL_ENVELOPE_OPENING_START &&    \
                                 (e) <= EL_ENVELOPE_OPENING_END)
 
 #define ENVELOPE_OPENING_NR(e) ((e) - EL_ENVELOPE_1_OPENING)
 
 #define CAN_MOVE(e)            ((e) == EL_PACMAN)
-#define IS_FREE(x,y)            (Tile[x][y] == EL_EMPTY)
-
-#define IS_MOVING(x,y)          (MovPos[x][y] != 0)
-#define IS_BLOCKED(x,y)         (Tile[x][y] == EL_BLOCKED)
-#define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
-#define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
+#define IS_FREE(x, y)          (Tile[x][y] == EL_EMPTY)
 
-#define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_SPIELER1])
+#define IS_MOVING(x, y)                (MovPos[x][y] != 0)
+#define IS_BLOCKED(x, y)       (Tile[x][y] == EL_BLOCKED)
+#define IS_DRAWABLE(e)         ((e) < EL_BLOCKED)
+#define IS_NOT_DRAWABLE(e)     ((e) >= EL_BLOCKED)
 
 #define WALL_BASE(e)           ((e) & 0xfff0)
 #define WALL_BITS(e)           ((e) & 0x000f)
 #define LEVEL_SCORE_ELEMENTS   16      // level elements with score
 
 
-extern DrawBuffer      *drawto_field;
+extern DrawBuffer      *drawto_mm;
 extern DrawBuffer      *bitmap_db_field;
 
 extern int             game_status;
@@ -712,6 +717,8 @@ extern int          num_element_info;
 #define HIT_MASK_RIGHT         (HIT_MASK_TOPRIGHT | HIT_MASK_BOTTOMRIGHT)
 #define HIT_MASK_TOP           (HIT_MASK_TOPLEFT | HIT_MASK_TOPRIGHT)
 #define HIT_MASK_BOTTOM                (HIT_MASK_BOTTOMLEFT | HIT_MASK_BOTTOMRIGHT)
+#define HIT_MASK_DIAGONAL_1    (HIT_MASK_TOPLEFT  | HIT_MASK_BOTTOMRIGHT)
+#define HIT_MASK_DIAGONAL_2    (HIT_MASK_TOPRIGHT | HIT_MASK_BOTTOMLEFT)
 #define HIT_MASK_ALL           (HIT_MASK_LEFT | HIT_MASK_RIGHT)
 
 // step values for rotating elements
@@ -726,7 +733,6 @@ extern int          num_element_info;
 #define GAME_OVER_NO_ENERGY    1
 #define GAME_OVER_OVERLOADED   2
 #define GAME_OVER_BOMB         3
-#define GAME_OVER_DELAYED      4
 
 #define PROGRAM_VERSION_MAJOR  2
 #define PROGRAM_VERSION_MINOR  0