// (c) 1994-2017 by Artsoft Entertainment
// Holger Schemel
// info@artsoft.org
-// http://www.artsoft.org/
+// https://www.artsoft.org/
// ----------------------------------------------------------------------------
// mm_main.h
// ============================================================================
IS_WALL_AMOEBA(e))
#define CAN_MOVE(e) ((e) == EL_PACMAN)
-#define IS_FREE(x,y) (Feld[x][y] == EL_EMPTY)
+#define IS_FREE(x,y) (Tile[x][y] == EL_EMPTY)
#define IS_MOVING(x,y) (MovPos[x][y] != 0)
-#define IS_BLOCKED(x,y) (Feld[x][y] == EL_BLOCKED)
+#define IS_BLOCKED(x,y) (Tile[x][y] == EL_BLOCKED)
#define IS_DRAWABLE(e) ((e) < EL_BLOCKED)
#define IS_NOT_DRAWABLE(e) ((e) >= EL_BLOCKED)
extern boolean redraw[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern int redraw_x1, redraw_y1;
-extern short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short Tile[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short Hit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short Box[MAX_LEV_FIELDX][MAX_LEV_FIELDY];