#define LEVEL_SCORE_ELEMENTS 16 // level elements with score
-extern DrawBuffer *drawto_field;
+extern DrawBuffer *drawto_mm;
extern DrawBuffer *bitmap_db_field;
extern int game_status;
#define GAME_OVER_NO_ENERGY 1
#define GAME_OVER_OVERLOADED 2
#define GAME_OVER_BOMB 3
-#define GAME_OVER_DELAYED 4
#define PROGRAM_VERSION_MAJOR 2
#define PROGRAM_VERSION_MINOR 0