extern short AmoebaCnt2[MAX_NUM_AMOEBA];
extern short ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern int GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern int GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+
extern unsigned int Elementeigenschaften[MAX_ELEMENTS];
extern int level_nr;
#define EL_GRAY_BALL_OPENING 502
#define EL_ICE_WALL_SHRINKING 503
#define EL_AMOEBA_WALL_GROWING 504
+#define EL_BOMB_ACTIVE 505
+#define EL_MINE_ACTIVE 506
#define EL_WALL_CHANGING 512
#define EL_WALL_CHANGING_START (EL_WALL_CHANGING + 0)
#define EL_EXPLODING_OPAQUE 601
#define EL_EXPLODING_TRANSP 602
-// dummy elements (never used as game elements, only used as graphics)
-#define EL_MM_MASK_MCDUFFIN_RIGHT 700
-#define EL_MM_MASK_MCDUFFIN_UP 701
-#define EL_MM_MASK_MCDUFFIN_LEFT 702
-#define EL_MM_MASK_MCDUFFIN_DOWN 703
-#define EL_MM_MASK_GRID_1 704
-#define EL_MM_MASK_GRID_2 705
-#define EL_MM_MASK_GRID_3 706
-#define EL_MM_MASK_GRID_4 707
-#define EL_MM_MASK_RECTANGE 708
-#define EL_MM_MASK_CIRCLE 709
-
// game graphics:
// 0 - 191: graphics from "MirrorScreen"