fixed using custom laser color defined in DF style laser for MM engine
[rocksndiamonds.git] / src / game_mm / mm_main.h
index 2c12cfcca502bfd61601d8f4d37a37f7f5a2afeb..0fb74d9e215efac28658873ccd73d46ee89f8ec6 100644 (file)
@@ -207,6 +207,9 @@ extern short                AmoebaCnt[MAX_NUM_AMOEBA];
 extern short           AmoebaCnt2[MAX_NUM_AMOEBA];
 extern short           ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 
+extern int             GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern int             GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+
 extern unsigned int    Elementeigenschaften[MAX_ELEMENTS];
 
 extern int             level_nr;
@@ -650,6 +653,8 @@ extern int          num_element_info;
 #define EL_GRAY_BALL_OPENING   502
 #define EL_ICE_WALL_SHRINKING  503
 #define EL_AMOEBA_WALL_GROWING 504
+#define EL_BOMB_ACTIVE         505
+#define EL_MINE_ACTIVE         506
 
 #define EL_WALL_CHANGING       512
 #define EL_WALL_CHANGING_START (EL_WALL_CHANGING + 0)