added active animation for gray ball in MM engine
[rocksndiamonds.git] / src / game_mm / mm_main.h
index f8b775fc872074beb300d3b4689033166409da34..7efed84d1e1a78287ca65f78b0d6abce12963064 100644 (file)
@@ -663,15 +663,16 @@ extern int                num_element_info;
 // "real" (and therefore drawable) runtime elements
 #define EL_EXIT_OPENING                500
 #define EL_EXIT_CLOSING                501
-#define EL_GRAY_BALL_OPENING   502
-#define EL_ICE_WALL_SHRINKING  503
-#define EL_AMOEBA_WALL_GROWING 504
-#define EL_BOMB_ACTIVE         505
-#define EL_MINE_ACTIVE         506
-#define EL_ENVELOPE_1_OPENING  507
-#define EL_ENVELOPE_2_OPENING  508
-#define EL_ENVELOPE_3_OPENING  509
-#define EL_ENVELOPE_4_OPENING  510
+#define EL_GRAY_BALL_ACTIVE    502
+#define EL_GRAY_BALL_OPENING   503
+#define EL_ICE_WALL_SHRINKING  504
+#define EL_AMOEBA_WALL_GROWING 505
+#define EL_BOMB_ACTIVE         506
+#define EL_MINE_ACTIVE         507
+#define EL_ENVELOPE_1_OPENING  508
+#define EL_ENVELOPE_2_OPENING  509
+#define EL_ENVELOPE_3_OPENING  510
+#define EL_ENVELOPE_4_OPENING  511
 
 #define EL_ENVELOPE_OPENING_START      EL_ENVELOPE_1_OPENING
 #define EL_ENVELOPE_OPENING_END                EL_ENVELOPE_4_OPENING