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added active animation for bomb and mine in MM engine
[rocksndiamonds.git]
/
src
/
game_mm
/
mm_main.h
diff --git
a/src/game_mm/mm_main.h
b/src/game_mm/mm_main.h
index 5d0718f5f4ae188e37ed43d1db9313b776a9efdb..0fb74d9e215efac28658873ccd73d46ee89f8ec6 100644
(file)
--- a/
src/game_mm/mm_main.h
+++ b/
src/game_mm/mm_main.h
@@
-653,6
+653,8
@@
extern int num_element_info;
#define EL_GRAY_BALL_OPENING 502
#define EL_ICE_WALL_SHRINKING 503
#define EL_AMOEBA_WALL_GROWING 504
+#define EL_BOMB_ACTIVE 505
+#define EL_MINE_ACTIVE 506
#define EL_WALL_CHANGING 512
#define EL_WALL_CHANGING_START (EL_WALL_CHANGING + 0)