#include "main_mm.h"
-/* score for elements (also used by editor.c) */
-#define SC_EDELSTEIN 0
-#define SC_DIAMANT 1
-#define SC_KAEFER 2
-#define SC_FLIEGER 3
-#define SC_MAMPFER 4
-#define SC_ROBOT 5
-#define SC_PACMAN 6
-#define SC_KOKOSNUSS 7
-#define SC_DYNAMIT 8
-#define SC_KEY 9
-#define SC_ZEITBONUS 10
-
-
void InitAmoebaNr(int, int);
void GameWon_MM(void);
int NewHiScore_MM(void);
boolean PlaceBomb(struct PlayerInfo *);
void PlaySoundLevel(int, int, int);
-void CreateGameButtons();
-void UnmapGameButtons();
+void CreateGameButtons(void);
+void UnmapGameButtons(void);
void AddLaserEdge(int, int);
void AddDamagedField(int, int);
boolean HitLaserDestination(int, int);
boolean HitReflectingWalls(int, int);
boolean HitAbsorbingWalls(int, int);
-void ClickElement(int, int, int);
void RotateMirror(int, int, int);
boolean ObjHit(int, int, int);
void DeletePacMan(int, int);