// (c) 1994-2017 by Artsoft Entertainment
// Holger Schemel
// info@artsoft.org
-// http://www.artsoft.org/
+// https://www.artsoft.org/
// ----------------------------------------------------------------------------
// mm_game.h
// ============================================================================
#include "main_mm.h"
-
-void InitAmoebaNr(int, int);
-void GameWon_MM(void);
-int NewHiScore_MM(void);
-
-void Blurb(int, int);
-void Impact(int, int);
-void TurnRound(int, int);
-int AmoebeNachbarNr(int, int);
-void AmoebeUmwandeln(int, int);
-void AmoebeUmwandelnBD(int, int, int);
-void AmoebeWaechst(int, int);
-void AmoebeAbleger(int, int);
-void Life(int, int);
-void Ablenk(int, int);
-void Blubber(int, int);
-void NussKnacken(int, int);
-void SiebAktivieren(int, int, int);
-void AusgangstuerPruefen(int, int);
-void AusgangstuerOeffnen(int, int);
-void AusgangstuerBlinken(int, int);
-void EdelsteinFunkeln(int, int);
-void MauerWaechst(int, int);
-void MauerAbleger(int, int);
-
-boolean MoveFigureOneStep(struct PlayerInfo *, int, int, int, int);
-boolean MoveFigure(struct PlayerInfo *, int, int);
-void ScrollFigure(struct PlayerInfo *, int);
-void ScrollScreen(struct PlayerInfo *, int);
-
-void TestIfGoodThingHitsBadThing(int, int);
-void TestIfBadThingHitsGoodThing(int, int);
-void TestIfHeroHitsBadThing(int, int);
-void TestIfBadThingHitsHero(int, int);
-void TestIfFriendHitsBadThing(int, int);
-void TestIfBadThingHitsFriend(int, int);
-void TestIfBadThingHitsOtherBadThing(int, int);
-void KillHero(struct PlayerInfo *);
-void BuryHero(struct PlayerInfo *);
-void RemoveHero(struct PlayerInfo *);
-int DigField(struct PlayerInfo *, int, int, int, int, int);
-boolean SnapField(struct PlayerInfo *, int, int);
-boolean PlaceBomb(struct PlayerInfo *);
-void PlaySoundLevel(int, int, int);
-
-void CreateGameButtons();
-void UnmapGameButtons();
-
-void AddLaserEdge(int, int);
-void AddDamagedField(int, int);
-void ScanLaser(void);
-void DrawLaser(int, int);
-boolean HitElement(int, int);
-boolean HitOnlyAnEdge(int, int);
-boolean HitPolarizer(int, int);
-boolean HitBlock(int, int);
-boolean HitLaserSource(int, int);
-boolean HitLaserDestination(int, int);
-boolean HitReflectingWalls(int, int);
-boolean HitAbsorbingWalls(int, int);
-void RotateMirror(int, int, int);
-boolean ObjHit(int, int, int);
-void DeletePacMan(int, int);
-
-void ColorCycling(void);
-void MovePacMen(void);
-
#endif