#include "main_mm.h"
-/* score for elements (also used by editor.c) */
-#define SC_EDELSTEIN 0
-#define SC_DIAMANT 1
-#define SC_KAEFER 2
-#define SC_FLIEGER 3
-#define SC_MAMPFER 4
-#define SC_ROBOT 5
-#define SC_PACMAN 6
-#define SC_KOKOSNUSS 7
-#define SC_DYNAMIT 8
-#define SC_KEY 9
-#define SC_ZEITBONUS 10
-
-
-void InitAmoebaNr(int, int);
void GameWon_MM(void);
int NewHiScore_MM(void);
-void Blurb(int, int);
-void Impact(int, int);
void TurnRound(int, int);
-int AmoebeNachbarNr(int, int);
-void AmoebeUmwandeln(int, int);
-void AmoebeUmwandelnBD(int, int, int);
-void AmoebeWaechst(int, int);
-void AmoebeAbleger(int, int);
-void Life(int, int);
-void Ablenk(int, int);
-void Blubber(int, int);
-void NussKnacken(int, int);
-void SiebAktivieren(int, int, int);
-void AusgangstuerPruefen(int, int);
-void AusgangstuerOeffnen(int, int);
-void AusgangstuerBlinken(int, int);
-void EdelsteinFunkeln(int, int);
-void MauerWaechst(int, int);
-void MauerAbleger(int, int);
-boolean MoveFigureOneStep(struct PlayerInfo *, int, int, int, int);
-boolean MoveFigure(struct PlayerInfo *, int, int);
-void ScrollFigure(struct PlayerInfo *, int);
-void ScrollScreen(struct PlayerInfo *, int);
-
-void TestIfGoodThingHitsBadThing(int, int);
-void TestIfBadThingHitsGoodThing(int, int);
-void TestIfHeroHitsBadThing(int, int);
-void TestIfBadThingHitsHero(int, int);
-void TestIfFriendHitsBadThing(int, int);
-void TestIfBadThingHitsFriend(int, int);
-void TestIfBadThingHitsOtherBadThing(int, int);
-void KillHero(struct PlayerInfo *);
-void BuryHero(struct PlayerInfo *);
-void RemoveHero(struct PlayerInfo *);
-int DigField(struct PlayerInfo *, int, int, int, int, int);
-boolean SnapField(struct PlayerInfo *, int, int);
-boolean PlaceBomb(struct PlayerInfo *);
void PlaySoundLevel(int, int, int);
-void CreateGameButtons();
-void UnmapGameButtons();
-
void AddLaserEdge(int, int);
void AddDamagedField(int, int);
void ScanLaser(void);