OpenDoor(DOOR_OPEN_ALL);
#endif
- if (setup.sound_loops)
- PlaySoundExt(SND_FUEL, SOUND_MAX_VOLUME, SOUND_MAX_RIGHT, SND_CTRL_PLAY_LOOP);
-
for (i = 0; i <= num_init_game_frames; i++)
{
- if (!setup.sound_loops)
- PlaySoundStereo(SND_FUEL, SOUND_MAX_RIGHT);
+ if (i == num_init_game_frames)
+ StopSound_MM(SND_MM_GAME_LEVELTIME_CHARGING);
+ else if (setup.sound_loops)
+ PlaySoundLoop_MM(SND_MM_GAME_LEVELTIME_CHARGING);
+ else
+ PlaySound_MM(SND_MM_GAME_LEVELTIME_CHARGING);
game_mm.energy_left = native_mm_level.time * i / num_init_game_frames;
#endif
}
- if (setup.sound_loops)
- StopSound(SND_FUEL);
-
#if 0
if (setup.sound_music && num_bg_loops)
PlayMusic(level_nr % num_bg_loops);