((element - EL_POLAR_START) % 2 ||
(element - EL_POLAR_START) / 2 != laser.current_angle % 8))
{
- PlaySoundStereo(SND_KINK, ST(ELX));
+ PlayLevelSound_MM(ELX, ELY, element, MM_ACTION_HITTING);
laser.num_damages--;
if (IS_POLAR_CROSS(element) &&
(element - EL_POLAR_CROSS_START) != laser.current_angle % 4)
{
- PlaySoundStereo(SND_KINK, ST(ELX));
+ PlayLevelSound_MM(ELX, ELY, element, MM_ACTION_HITTING);
laser.num_damages--;
if ((!IS_POLAR(element) && !IS_POLAR_CROSS(element)) &&
current_angle != laser.current_angle)
- PlaySoundStereo(SND_LASER, ST(ELX));
+ PlayLevelSound_MM(ELX, ELY, element, MM_ACTION_HITTING);
laser.overloaded =
(get_opposite_angle(laser.current_angle) ==
if (element == EL_BOMB || element == EL_MINE)
{
- PlaySoundStereo(SND_KINK, ST(ELX));
+ PlayLevelSound_MM(ELX, ELY, element, MM_ACTION_HITTING);
if (element == EL_MINE)
laser.overloaded = TRUE;
if (game_mm.kettles_still_needed == 0)
{
+ int exit_element = (element == EL_KETTLE ? EL_EXIT_OPEN : EL_RECEIVER);
int x, y;
static int xy[4][2] =
{
{ 0, +1 }
};
- PlaySoundStereo(SND_KLING, ST(ELX));
+ PlayLevelSound_MM(ELX, ELY, exit_element, MM_ACTION_OPENING);
for (y = 0; y < lev_fieldy; y++)
{
if (element == EL_LIGHTBULB_OFF || element == EL_LIGHTBULB_ON)
{
- PlaySoundStereo(SND_KINK, ST(ELX));
+ PlayLevelSound_MM(ELX, ELY, element, MM_ACTION_HITTING);
DrawLaser(0, DL_LASER_ENABLED);
boolean HitLaserSource(int element, int hit_mask)
{
- if (HitOnlyAnEdge(element, hit_mask))
- return FALSE;
+ if (HitOnlyAnEdge(element, hit_mask))
+ return FALSE;
+
+ PlayLevelSound_MM(ELX, ELY, element, MM_ACTION_HITTING);
- PlaySoundStereo(SND_AUTSCH, ST(ELX));
- laser.overloaded = TRUE;
+ laser.overloaded = TRUE;
- return TRUE;
+ return TRUE;
}
boolean HitLaserDestination(int element, int hit_mask)
game_mm.kettles_still_needed == 0 &&
laser.current_angle == get_opposite_angle(get_element_angle(element))))
{
- PlaySoundStereo(SND_HOLZ, ST(ELX));
+ PlayLevelSound_MM(ELX, ELY, element, MM_ACTION_HITTING);
+
return TRUE;
}
hit_mask == HIT_MASK_RIGHT ||
hit_mask == HIT_MASK_BOTTOM))
{
- PlaySoundStereo(SND_HUI, ST(ELX));
+ PlayLevelSound_MM(ELX, ELY, element, MM_ACTION_HITTING);
LX -= XS;
LY -= YS;
(hit_mask == HIT_MASK_TOPRIGHT || hit_mask == HIT_MASK_BOTTOMLEFT ?
ANG_MIRROR_135 : ANG_MIRROR_45);
- PlaySoundStereo(SND_HUI, ST(ELX));
+ PlayLevelSound_MM(ELX, ELY, element, MM_ACTION_HITTING);
AddDamagedField(ELX, ELY);
AddLaserEdge(LX, LY);
hit_mask == (HIT_MASK_ALL ^ HIT_MASK_TOPRIGHT) ?
ANG_MIRROR_135 : ANG_MIRROR_45);
- PlaySoundStereo(SND_HUI, ST(ELX));
+ PlayLevelSound_MM(ELX, ELY, element, MM_ACTION_HITTING);
/*
AddDamagedField(ELX, ELY);
element == EL_BLOCK_WOOD ||
element == EL_GATE_WOOD)
{
- PlaySoundStereo(SND_HOLZ, ST(ELX));
+ PlayLevelSound_MM(ELX, ELY, element, MM_ACTION_HITTING);
return TRUE;
}
}
if (IS_PACMAN(element))
- PlaySoundStereo(SND_QUIEK, ST(x));
+ PlayLevelSound_MM(x, y, element, MM_ACTION_EXPLODING);
else if (element == EL_BOMB || IS_MCDUFFIN(element))
- PlaySoundStereo(SND_ROAAAR, ST(x));
+ PlayLevelSound_MM(x, y, element, MM_ACTION_EXPLODING);
else if (element == EL_KEY)
- PlaySoundStereo(SND_KLING, ST(x));
+ PlayLevelSound_MM(x, y, element, MM_ACTION_EXPLODING);
else
- PlaySoundStereo((mode == EX_SHORT ? SND_WHOOSH : SND_KABUMM), ST(x));
+ PlayLevelSound_MM(x, y, element, MM_ACTION_EXPLODING);
Explode_MM(x, y, EX_PHASE_START, mode);
}
Delay(50);
}
- StopSound(SND_WARNTON);
+ StopSound_MM(SND_MM_GAME_HEALTH_CHARGING);
FadeMusic();
DrawLaser(0, DL_LASER_DISABLED);
BackToFront();
}
- if (laser.overloaded)
- {
- if (setup.sound_loops)
- PlaySoundExt(SND_WARNTON, SOUND_MAX_VOLUME, SOUND_MAX_RIGHT,
- SND_CTRL_PLAY_LOOP);
- else
- PlaySoundStereo(SND_WARNTON, SOUND_MAX_RIGHT);
- }
-
if (!laser.overloaded)
- StopSound(SND_WARNTON);
+ StopSound_MM(SND_MM_GAME_HEALTH_CHARGING);
+ else if (setup.sound_loops)
+ PlaySoundLoop_MM(SND_MM_GAME_HEALTH_CHARGING);
+ else
+ PlaySound_MM(SND_MM_GAME_HEALTH_CHARGING);
if (laser.overloaded)
{
if (IS_WALL_ICE(element) && CT > 1000)
{
- PlaySoundStereo(SND_SLURP, ST(ELX));
+ PlayLevelSound_MM(ELX, ELY, element, MM_ACTION_SHRINKING);
{
Feld[ELX][ELY] = Feld[ELX][ELY] - EL_WALL_ICE + EL_WALL_CHANGING;
ScanLaser();
DrawLaser(0, DL_LASER_ENABLED);
- PlaySoundStereo(SND_AMOEBE, ST(dx));
+ PlayLevelSound_MM(dx, dy, element, MM_ACTION_GROWING);
Feld[x][y] = Feld[x][y] - EL_WALL_AMOEBA + EL_WALL_CHANGING;
Store[x][y] = EL_WALL_AMOEBA;
ScanLaser();
DrawLaser(0, DL_LASER_ENABLED);
- PlaySoundStereo(SND_AMOEBE, ST(dx));
+ PlayLevelSound_MM(dx, dy, element, MM_ACTION_GROWING);
for (i = 4; i >= 0; i--)
{
return;
}
- PlaySoundStereo(SND_BONG, ST(ELX));
+ PlayLevelSound_MM(ELX, ELY, element, MM_ACTION_PUSHING);
Feld[ELX][ELY] = 0;
Feld[x][y] = element;