}
}
-void GameActions_MM(byte action[MAX_PLAYERS], boolean warp_mode)
+static void GameActions_MM_Ext(byte action[MAX_PLAYERS], boolean warp_mode)
{
static unsigned int action_delay = 0;
static unsigned int pacman_delay = 0;
return;
}
+void GameActions_MM(byte action[MAX_PLAYERS], boolean warp_mode)
+{
+ if (!button_status)
+ ClickElement(0, 0, MB_NOT_PRESSED);
+
+ GameActions_MM_Ext(action, warp_mode);
+}
+
void MovePacMen()
{
static int p = -1;