if (element == EL_KETTLE || element == EL_CELL)
{
+ if (game_mm.kettles_still_needed > 0)
+ game_mm.kettles_still_needed--;
+
RaiseScore_MM(10);
if (game_mm.kettles_still_needed == 0)
MovDelay[x][y]--;
phase = MovDelay[x][y] / delay;
if (!(MovDelay[x][y] % delay) && IN_SCR_FIELD(x, y))
- DrawGraphic_MM(x, y, EL_EXIT_OPEN - phase);
+ DrawGraphicAnimation_MM(x, y, IMG_MM_EXIT_OPENING, 3 - phase);
if (!MovDelay[x][y])
{