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fixed inconsistent global animation state after event actions
[rocksndiamonds.git]
/
src
/
game_mm
/
mm_game.c
diff --git
a/src/game_mm/mm_game.c
b/src/game_mm/mm_game.c
index a1c9151d7274de14efdc66b6f8368c1ef58f7e66..a954715524374dc13ce5069849f87eb7285f34f7 100644
(file)
--- a/
src/game_mm/mm_game.c
+++ b/
src/game_mm/mm_game.c
@@
-3252,6
+3252,8
@@
static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode)
{
int i;
+ UpdateAndDisplayGameControlValues();
+
for (i = 15; i >= 0; i--)
{
#if 0