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fixed bug with overwriting variables by same named struct in MM engine
[rocksndiamonds.git]
/
src
/
game_mm
/
mm_game.c
diff --git
a/src/game_mm/mm_game.c
b/src/game_mm/mm_game.c
index fbd23b43498a2120609cd6c3496920bffa3500ef..97dc986b20ea1fba1c617dbffb010cb660319b5c 100644
(file)
--- a/
src/game_mm/mm_game.c
+++ b/
src/game_mm/mm_game.c
@@
-292,9
+292,6
@@
void InitGameEngine_MM()
{
int i, x, y;
- /* set global editor control values */
- editor.draw_walls_masked = FALSE;
-
/* set global game control values */
game_mm.num_cycle = 0;
game_mm.num_pacman = 0;