laser.num_damages++;
}
-boolean StepBehind(void)
+static boolean StepBehind(void)
{
if (laser.num_edges)
{
return IMG_MM_MASK_CIRCLE;
}
-int ScanPixel(void)
+static int ScanPixel(void)
{
int hit_mask = 0;
#endif
}
-void DrawLaserExt(int start_edge, int num_edges, int mode)
+static void DrawLaserExt(int start_edge, int num_edges, int mode)
{
int element;
int elx, ely;
return TRUE;
}
-void OpenExit(int x, int y)
+static void OpenExit(int x, int y)
{
int delay = 6;
}
}
-void OpenSurpriseBall(int x, int y)
+static void OpenSurpriseBall(int x, int y)
{
int delay = 2;
}
}
-void MeltIce(int x, int y)
+static void MeltIce(int x, int y)
{
int frames = 5;
int delay = 5;
}
}
-void GrowAmoeba(int x, int y)
+static void GrowAmoeba(int x, int y)
{
int frames = 5;
int delay = 1;
{
Store[x][y] = EL_EMPTY;
- game.restart_game_message = "Bomb killed Mc Duffin ! Play it again ?";
+ game.restart_game_message = "Bomb killed Mc Duffin! Play it again?";
}
Feld[x][y] = Store[x][y];
}
}
-void AutoRotateMirrors(void)
+static void AutoRotateMirrors(void)
{
int x, y;
SetTileCursorActive(FALSE);
- game.restart_game_message = "Out of magic energy ! Play it again ?";
+ game.restart_game_message = "Out of magic energy! Play it again?";
#if 0
- if (Request("Out of magic energy ! Play it again ?",
+ if (Request("Out of magic energy! Play it again?",
REQ_ASK | REQ_STAY_CLOSED))
{
InitGame();
SetTileCursorActive(FALSE);
- game.restart_game_message = "Magic spell hit Mc Duffin ! Play it again ?";
+ game.restart_game_message = "Magic spell hit Mc Duffin! Play it again?";
#if 0
- if (Request("Magic spell hit Mc Duffin ! Play it again ?",
+ if (Request("Magic spell hit Mc Duffin! Play it again?",
REQ_ASK | REQ_STAY_CLOSED))
{
InitGame();
laser.num_edges = 0;
Bang_MM(laser.start_edge.x, laser.start_edge.y);
- if (Request("Bomb killed Mc Duffin ! Play it again ?",
+ if (Request("Bomb killed Mc Duffin! Play it again?",
REQ_ASK | REQ_STAY_CLOSED))
{
InitGame();
CloseDoor(DOOR_CLOSE_1);
- Request("Level solved !", REQ_CONFIRM);
+ Request("Level solved!", REQ_CONFIRM);
if (level_nr == leveldir_current->handicap_level)
{