BlitBitmap(bitmap, drawto, gx + dx, gy + dy, 6, 6,
cSX + x * TILEX + dx, cSY + y * TILEY + dy);
+ laser.redraw = TRUE;
+
MarkTileDirty(x, y);
}
int new_element = native_mm_level.ball_content[element_pos];
- Store[ELX][ELY] = new_element + RND(get_num_elements(new_element));
+ Store[ELX][ELY] = get_rotated_element(new_element, RND(16));
Store2[ELX][ELY] = TRUE;
}