fixed using custom laser color defined in DF style laser for MM engine
[rocksndiamonds.git] / src / game_mm / mm_game.c
index c9712c9b2639521de4f612d63795cd249aaefc3a..45c65634a9985556c75420f04edc463ead080198 100644 (file)
@@ -433,9 +433,9 @@ static void SetLaserColor(int brightness)
 
   pen_ray =
     GetPixelFromRGB(window,
-                   (native_mm_level.laser_red   ? color_max  : color_up),
-                   (native_mm_level.laser_green ? color_down : color_min),
-                   (native_mm_level.laser_blue  ? color_down : color_min));
+                   (game_mm.laser_red   ? color_max  : color_up),
+                   (game_mm.laser_green ? color_down : color_min),
+                   (game_mm.laser_blue  ? color_down : color_min));
 }
 
 static void InitMovDir_MM(int x, int y)
@@ -538,6 +538,19 @@ static void InitField(int x, int y)
        laser.start_edge.x = x;
        laser.start_edge.y = y;
        laser.start_angle = get_element_angle(element);
+
+        if (IS_MCDUFFIN(element))
+        {
+          game_mm.laser_red   = native_mm_level.mm_laser_red;
+          game_mm.laser_green = native_mm_level.mm_laser_green;
+          game_mm.laser_blue  = native_mm_level.mm_laser_blue;
+        }
+        else
+        {
+          game_mm.laser_red   = native_mm_level.df_laser_red;
+          game_mm.laser_green = native_mm_level.df_laser_green;
+          game_mm.laser_blue  = native_mm_level.df_laser_blue;
+        }
       }
 
       break;
@@ -627,6 +640,10 @@ void InitGameEngine_MM(void)
   game_mm.num_keys = 0;
   game_mm.ball_choice_pos = 0;
 
+  game_mm.laser_red = FALSE;
+  game_mm.laser_green = FALSE;
+  game_mm.laser_blue = TRUE;
+
   game_mm.level_solved = FALSE;
   game_mm.game_over = FALSE;
   game_mm.game_over_cause = 0;
@@ -948,6 +965,10 @@ void ScanLaser(void)
   if (game_mm.game_over)
     return;
 
+  // do not scan laser if fuse is off
+  if (laser.fuse_off)
+    return;
+
   DeactivateLaserTargetElement();
 
   laser.overloaded = FALSE;
@@ -1325,6 +1346,13 @@ static void DrawLaserExt(int start_edge, int num_edges, int mode)
 
 void DrawLaser(int start_edge, int mode)
 {
+  // do not draw laser if fuse is off
+  if (laser.fuse_off && mode == DL_LASER_ENABLED)
+    return;
+
+  if (mode == DL_LASER_DISABLED)
+    DeactivateLaserTargetElement();
+
   if (laser.num_edges - start_edge < 0)
   {
     Warn("DrawLaser: laser.num_edges - start_edge < 0");