AdvanceFrameCounter();
AdvanceGfxFrame();
- DrawLevel_MM();
-
- BackToFront_MM();
+ if (PendingEscapeKeyEvent())
+ continue;
#ifdef DEBUG
if (setup.quick_doors)
continue;
#endif
+
+ DrawLevel_MM();
+
+ BackToFront_MM();
}
+#ifdef DEBUG
+ if (setup.quick_doors)
+ DrawLevel_MM();
+#endif
+
ScanLaser();
if (game_mm.kettles_still_needed == 0)