{
if (laser.dest_element_last == EL_BOMB_ACTIVE ||
laser.dest_element_last == EL_MINE_ACTIVE ||
+ laser.dest_element_last == EL_GRAY_BALL_ACTIVE ||
laser.dest_element_last == EL_GRAY_BALL_OPENING)
{
int x = laser.dest_element_last_x;
return TRUE;
}
- if (element == EL_BOMB || element == EL_MINE)
+ if (element == EL_BOMB || element == EL_MINE || element == EL_BALL_GRAY)
{
PlayLevelSound_MM(ELX, ELY, element, MM_ACTION_HITTING);
- Tile[ELX][ELY] = (element == EL_BOMB ? EL_BOMB_ACTIVE : EL_MINE_ACTIVE);
+ Tile[ELX][ELY] = (element == EL_BOMB ? EL_BOMB_ACTIVE :
+ element == EL_MINE ? EL_MINE_ACTIVE :
+ EL_GRAY_BALL_ACTIVE);
laser.dest_element_last = Tile[ELX][ELY];
laser.dest_element_last_x = ELX;
IS_MIRROR_FIXED(element) ||
element == EL_PRISM)
DrawFieldTwinkle(x, y);
- else if (element == EL_GRAY_BALL_OPENING ||
+ else if (element == EL_GRAY_BALL_ACTIVE ||
element == EL_BOMB_ACTIVE ||
element == EL_MINE_ACTIVE)
DrawFieldAnimated_MM(x, y);
element != EL_MINE &&
element != EL_MINE_ACTIVE &&
element != EL_BALL_GRAY &&
+ element != EL_GRAY_BALL_ACTIVE &&
element != EL_BLOCK_STONE &&
element != EL_BLOCK_WOOD &&
element != EL_FUSE_ON &&
Tile[ELX][ELY] = EL_GRAY_BALL_OPENING;
- // !!! CHECK AGAIN: Laser on Polarizer !!!
- ScanLaser();
-
laser.dest_element_last = Tile[ELX][ELY];
- laser.dest_element_last_x = ELX;
- laser.dest_element_last_y = ELY;
return;