for (i=0; i<4; i++)
{
+ int px = LX + (i % 2) * 2;
+ int py = LY + (i / 2) * 2;
+ int dx = px % TILEX;
+ int dy = py % TILEY;
+ int lx = (px + TILEX) / TILEX - 1; /* ...+TILEX...-1 to get correct */
+ int ly = (py + TILEY) / TILEY - 1; /* negative values! */
Pixel pixel;
- int px, py, lx, ly;
-
- px = SX + LX + (i % 2) * 2;
- py = SY + LY + (i / 2) * 2;
- lx = (px - SX + TILEX) / TILEX - 1; /* ...+TILEX...-1 to get correct */
- ly = (py - SY + TILEY) / TILEY - 1; /* negative values! */
if (IN_LEV_FIELD(lx, ly))
{
int element = Feld[lx][ly];
if (element == EL_EMPTY || element == EL_EXPLODING_TRANSP)
+ {
pixel = 0;
+ }
else if (IS_WALL(element) || IS_WALL_CHANGING(element))
{
- int pos =
- ((py - SY - ly * TILEY) / MINI_TILEX) * 2 +
- (px - SX - lx * TILEX) / MINI_TILEY;
+ int pos = dy / MINI_TILEY * 2 + dx / MINI_TILEX;
pixel = ((element & (1 << pos)) ? 1 : 0);
}
else
{
int graphic_mask = getMaskFromElement(element);
- int mask_x, mask_y;
- int dx = px - SX - lx * TILEX;
- int dy = py - SY - ly * TILEY;
Bitmap *bitmap;
int src_x, src_y;
+ int mask_x, mask_y;
getGraphicSource(graphic_mask, 0, &bitmap, &src_x, &src_y);
}
else
{
- if (px < REAL_SX || px >= REAL_SX + FULL_SXSIZE ||
- py < REAL_SY || py >= REAL_SY + FULL_SYSIZE)
- pixel = 1;
- else
- pixel = 0;
+ pixel = (SX + px < REAL_SX || SX + px >= REAL_SX + FULL_SXSIZE ||
+ SY + py < REAL_SY || SY + py >= REAL_SY + FULL_SYSIZE);
}
if ((Sign[laser.current_angle] & (1 << i)) && pixel)
graphic_phase += 4;
else
{
- graphic = GFX_EMPTY;
+ graphic = IMG_EMPTY;
graphic_phase = 0;
}
}
Feld[ELX][ELY] = 0;
Feld[x][y] = element;
- DrawGraphic_MM(ELX, ELY, -1);
+ DrawGraphic_MM(ELX, ELY, IMG_EMPTY);
DrawField_MM(x, y);
if (element == EL_BLOCK_STONE && Box[ELX][ELY])
{
static int p = -1;
int mx, my, ox, oy, nx, ny;
- int g, element;
+ int element;
int l;
if (++p >= game_mm.num_pacman)
game_mm.pacman[p].x = nx;
game_mm.pacman[p].y = ny;
- g = Feld[nx][ny] - EL_PACMAN_RIGHT;
+
DrawGraphic_MM(ox, oy, IMG_EMPTY);
if (element != EL_EMPTY)
{
+ int graphic = el2gfx(Feld[nx][ny]);
+ Bitmap *bitmap;
+ int src_x, src_y;
int i;
+ getGraphicSource(graphic, 0, &bitmap, &src_x, &src_y);
+
CT = Counter();
ox = SX + ox * TILEX;
oy = SY + oy * TILEY;
for(i=1; i<33; i+=2)
- {
-#if 1
- // !!! temporary fix to compile -- change to game graphics !!!
- BlitBitmap(drawto, window,
- SX + g * TILEX, SY + 4 * TILEY, TILEX, TILEY,
+ BlitBitmap(bitmap, window,
+ src_x, src_y, TILEX, TILEY,
ox + i * mx, oy + i * my);
-#else
- BlitBitmap(pix[PIX_BACK], window,
- SX + g * TILEX, SY + 4 * TILEY, TILEX, TILEY,
- ox + i * mx, oy + i * my);
-#endif
- }
Ct = Ct + Counter() - CT;
}
DrawField_MM(nx, ny);