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added option for magic wall timer of zero for native BD engine
[rocksndiamonds.git]
/
src
/
game_mm
/
mm_game.c
diff --git
a/src/game_mm/mm_game.c
b/src/game_mm/mm_game.c
index fd3cf9ff973258a62a2338032309704addae8fb0..20592f1b25b268e4603d002773cd71a4cd2b0724 100644
(file)
--- a/
src/game_mm/mm_game.c
+++ b/
src/game_mm/mm_game.c
@@
-1624,7
+1624,7
@@
void DrawLaser(int start_edge, int mode)
continue;
#if 0
- Debug("game:mm:DrawLaser", "DL_LASER_ENABLED: i
==
%d: %d, %d",
+ Debug("game:mm:DrawLaser", "DL_LASER_ENABLED: i
==
%d: %d, %d",
i, laser.beamer_edge[i], tmp_start_edge);
#endif