removed unneeded delayed screen update when overloading laser (MM engine)
[rocksndiamonds.git] / src / game_mm / mm_game.c
index ffb0fc5bcc4399a9e7ea63ec6ddba86a9024bc62..192dbf585aada246cfb17f0dd7fe484f5ed69430 100644 (file)
@@ -2935,7 +2935,9 @@ static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode)
                        (native_mm_level.laser_blue  ? color_down : 0x00));
 
       DrawLaser(0, DL_LASER_ENABLED);
+#if 0
       BackToFront();
+#endif
     }
 
     if (!laser.overloaded)