if (element == EL_KETTLE || element == EL_CELL)
{
+ if (game_mm.kettles_still_needed > 0)
+ game_mm.kettles_still_needed--;
+
RaiseScore_MM(10);
if (game_mm.kettles_still_needed == 0)
graphic_phase += 4;
else
{
- graphic = GFX_EMPTY;
+ graphic = IMG_EMPTY;
graphic_phase = 0;
}
}