#define SCORE_COOKIE "MIRRORMAGIC_SCORE_FILE_VERSION_1.4"
+int default_score[LEVEL_SCORE_ELEMENTS] =
+{
+ [SC_COLLECTIBLE] = 10,
+ [SC_PACMAN] = 50,
+ [SC_KEY] = 10,
+ [SC_TIME_BONUS] = 1,
+ [SC_LIGHTBALL] = 10,
+};
+
+
/* ========================================================================= */
/* level file functions */
/* ========================================================================= */
native_mm_level.kettles_needed = 0;
native_mm_level.auto_count_kettles = TRUE;
native_mm_level.amoeba_speed = 0;
- native_mm_level.time_fuse = 0;
+ native_mm_level.time_fuse = 25;
+ native_mm_level.time_bomb = 75;
+ native_mm_level.time_ball = 75;
+ native_mm_level.time_block = 75;
native_mm_level.laser_red = FALSE;
native_mm_level.laser_green = FALSE;
native_mm_level.laser_blue = TRUE;
for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
level->score[i] = getFile8Bit(file);
+ // scores were 0 and hardcoded in game engine in level files up to 2.0.x
+ if (level->file_version <= MM_FILE_VERSION_2_0)
+ for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
+ if (level->score[i] == 0)
+ level->score[i] = default_score[i];
+
level->auto_count_kettles = (getFile8Bit(file) == 1 ? TRUE : FALSE);
level->amoeba_speed = getFile8Bit(file);
level->time_fuse = getFile8Bit(file);
+ // fuse time was 0 and hardcoded in game engine in level files up to 2.0.x
+ if (level->file_version <= MM_FILE_VERSION_2_0)
+ level->time_fuse = 25;
+
laser_color = getFile8Bit(file);
level->laser_red = (laser_color >> 2) & 0x01;
level->laser_green = (laser_color >> 1) & 0x01;