#define EL_MM_RUNTIME_START_NATIVE 500
#define EL_MM_RUNTIME_END_NATIVE 504
-#define EL_MM_DUMMY_START_NATIVE 700
-#define EL_MM_DUMMY_END_NATIVE 709
-
// elements to be specially mapped
#define EL_MM_EMPTY_NATIVE 0
#define EL_DF_EMPTY_NATIVE 304
int fuse_x, fuse_y;
int dest_element;
+ int dest_element_last;
+ int dest_element_last_x;
+ int dest_element_last_y;
boolean stops_inside_element;
boolean redraw;
short Hit[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT];
short Box[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT];
short Angle[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT];
- short Frame[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT];
short LX,LY, XS,YS, ELX,ELY;
short CT,Ct;