boolean cheat_no_explosion;
int laser_overload_value;
+ boolean laser_enabled;
};
struct LevelInfo_MM
int score[MM_LEVEL_SCORE_ELEMENTS];
int amoeba_speed;
int time_fuse;
+ int time_bomb;
+ int time_ball;
+ int time_block;
short field[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT];
};
extern void InitGameActions_MM();
extern void GameActions_MM(struct MouseActionInfo, boolean);
+extern void DrawLaser_MM();
+
extern void ClickElement(int, int, int);
extern unsigned int InitEngineRandom_MM(int);