#define EL_MM_EMPTY_NATIVE 0
#define EL_DF_EMPTY_NATIVE 304
+/* sounds */
+#define SND_MM_GAME_LEVELTIME_CHARGING 0
+#define SND_MM_GAME_HEALTH_CHARGING 1
+
/* ------------------------------------------------------------------------- */
/* data structure definitions */
boolean cheat_no_explosion;
int laser_overload_value;
+ boolean laser_enabled;
};
struct LevelInfo_MM
int score[MM_LEVEL_SCORE_ELEMENTS];
int amoeba_speed;
int time_fuse;
+ int time_bomb;
+ int time_ball;
+ int time_block;
short field[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT];
};
extern void InitGfxBuffers_MM();
extern void InitGameEngine_MM();
-extern void InitGameEngine_MM_AfterFadingIn();
-extern void GameActions_MM(byte *, boolean);
+extern void InitGameActions_MM();
+extern void GameActions_MM(struct MouseActionInfo, boolean);
+
+extern void DrawLaser_MM();
extern void ClickElement(int, int, int);