#define MM_LEVEL_SCORE_ELEMENTS 16
+#define MM_MAX_BALL_CONTENTS 16
+
#define MM_MAX_LEVEL_NAME_LEN 32
#define MM_MAX_LEVEL_AUTHOR_LEN 32
int fuse_x, fuse_y;
int dest_element;
+ int dest_element_last;
+ int dest_element_last_x;
+ int dest_element_last_y;
boolean stops_inside_element;
boolean redraw;
int kettles_still_needed;
int lights_still_needed;
int num_keys;
+ int ball_choice_pos; // current content element choice position
boolean level_solved;
boolean game_over;
int time_ball;
int time_block;
+ int num_ball_contents;
+ int ball_choice_mode;
+ int ball_content[MM_MAX_BALL_CONTENTS];
+
short field[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT];
};