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changed delays in MM engine from clock delay to deterministic frame delay
[rocksndiamonds.git]
/
src
/
game_mm
/
export.h
diff --git
a/src/game_mm/export.h
b/src/game_mm/export.h
index 1ea220b43c492cf92d8062f19f4ad301c113edfd..d92dcdb2f8cf2c5e09aa41fb35512152349023f3 100644
(file)
--- a/
src/game_mm/export.h
+++ b/
src/game_mm/export.h
@@
-52,6
+52,7
@@
/* sounds */
#define SND_MM_GAME_LEVELTIME_CHARGING 0
+#define SND_MM_GAME_HEALTH_CHARGING 1
/* ------------------------------------------------------------------------- */