fixed bug that prevents playing levels without time limit in MM engine
[rocksndiamonds.git] / src / game_mm / export.h
index 710d2ee9311d1abe6af475c703ae30880a12ebb9..bb9617a30104bb2bdf57df6b3376ca721c2898f4 100644 (file)
@@ -211,7 +211,6 @@ extern struct EngineSnapshotInfo_MM engine_snapshot_mm;
 extern short Ur[MM_MAX_PLAYFIELD_WIDTH][MM_MAX_PLAYFIELD_HEIGHT];
 
 void mm_open_all(void);
-void mm_close_all(void);
 
 void InitElementProperties_MM(void);
 
@@ -219,7 +218,7 @@ void InitGfxBuffers_MM(void);
 
 void InitGameEngine_MM(void);
 void InitGameActions_MM(void);
-void GameActions_MM(struct MouseActionInfo, boolean);
+void GameActions_MM(struct MouseActionInfo);
 
 void DrawLaser_MM(void);
 void DrawTileCursor_MM(int, boolean);
@@ -240,7 +239,7 @@ void BlitScreenToBitmap_MM(Bitmap *);
 void RedrawPlayfield_MM(void);
 
 void LoadEngineSnapshotValues_MM(void);
-void SaveEngineSnapshotValues_MM(ListNode **);
+void SaveEngineSnapshotValues_MM(void);
 
 int getButtonFromTouchPosition(int, int, int, int);