void InitGameEngine_MM(void);
void InitGameActions_MM(void);
-void GameActions_MM(struct MouseActionInfo, boolean);
+void GameActions_MM(struct MouseActionInfo);
void DrawLaser_MM(void);
void DrawTileCursor_MM(int, boolean);
void RedrawPlayfield_MM(void);
void LoadEngineSnapshotValues_MM(void);
-void SaveEngineSnapshotValues_MM(ListNode **);
+void SaveEngineSnapshotValues_MM(void);
int getButtonFromTouchPosition(int, int, int, int);