int lights_still_needed;
int num_keys;
int ball_choice_pos; // current content element choice position
+ boolean laser_red, laser_green, laser_blue;
boolean level_solved;
boolean game_over;
int time;
int kettles_needed;
boolean auto_count_kettles;
- boolean laser_red, laser_green, laser_blue;
+ boolean mm_laser_red, mm_laser_green, mm_laser_blue;
+ boolean df_laser_red, df_laser_green, df_laser_blue;
char name[MM_MAX_LEVEL_NAME_LEN + 1];
char author[MM_MAX_LEVEL_AUTHOR_LEN + 1];
int score[MM_LEVEL_SCORE_ELEMENTS];