added stopping game startup actions on Escape key when using MM engine
[rocksndiamonds.git] / src / game_mm / export.h
index 014f5deb6c869e7102689c7b18ac8162f11e5764..b555511bd80b03181cdba1abe55b8a3f015ece04 100644 (file)
@@ -42,6 +42,9 @@
 #define EL_MM_START_2_NATIVE           240
 #define EL_MM_END_2_NATIVE             430
 
+#define EL_MM_START_3_NATIVE           431
+#define EL_MM_END_3_NATIVE             450
+
 #define EL_MM_RUNTIME_START_NATIVE     500
 #define EL_MM_RUNTIME_END_NATIVE       504
 
@@ -249,6 +252,10 @@ void SaveNativeLevel_MM(char *);
 int getFieldbufferOffsetX_MM(void);
 int getFieldbufferOffsetY_MM(void);
 
+int getFlippedTileX_MM(int);
+int getFlippedTileY_MM(int);
+int getFlippedTileXY_MM(int);
+
 void BlitScreenToBitmap_MM(Bitmap *);
 void RedrawPlayfield_MM(void);