added option to rotate newly created gray ball content for MM engine
[rocksndiamonds.git] / src / game_mm / export.h
index f69946245731da069b9024720821c2a837b4c9e2..7f31d68cdb2eeb741e6b8b06d5c166049997a12e 100644 (file)
 
 #define MM_LEVEL_SCORE_ELEMENTS                16
 
+#define MM_MAX_BALL_CONTENTS           16
+
 #define MM_MAX_LEVEL_NAME_LEN          32
 #define MM_MAX_LEVEL_AUTHOR_LEN                32
 
 
 #define EL_MM_START_1_NATIVE           0
-#define EL_MM_END_1_NATIVE             155
+#define EL_MM_END_1_NATIVE             159
 
 #define EL_MM_CHAR_START_NATIVE                160
 #define EL_MM_CHAR_END_NATIVE          239
@@ -138,6 +140,8 @@ struct GameInfo_MM
   int kettles_still_needed;
   int lights_still_needed;
   int num_keys;
+  int ball_choice_pos;         // current content element choice position
+  boolean laser_red, laser_green, laser_blue;
 
   boolean level_solved;
   boolean game_over;
@@ -161,7 +165,8 @@ struct LevelInfo_MM
   int time;
   int kettles_needed;
   boolean auto_count_kettles;
-  boolean laser_red, laser_green, laser_blue;
+  boolean mm_laser_red, mm_laser_green, mm_laser_blue;
+  boolean df_laser_red, df_laser_green, df_laser_blue;
   char name[MM_MAX_LEVEL_NAME_LEN + 1];
   char author[MM_MAX_LEVEL_AUTHOR_LEN + 1];
   int score[MM_LEVEL_SCORE_ELEMENTS];
@@ -171,6 +176,11 @@ struct LevelInfo_MM
   int time_ball;
   int time_block;
 
+  int num_ball_contents;
+  int ball_choice_mode;
+  int ball_content[MM_MAX_BALL_CONTENTS];
+  boolean rotate_ball_content;
+
   short field[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT];
 };