added option to rotate newly created gray ball content for MM engine
[rocksndiamonds.git] / src / game_mm / export.h
index 2af2b0ea0536e9efef7f72f780981d320076fcfd..7f31d68cdb2eeb741e6b8b06d5c166049997a12e 100644 (file)
@@ -34,7 +34,7 @@
 
 
 #define EL_MM_START_1_NATIVE           0
-#define EL_MM_END_1_NATIVE             155
+#define EL_MM_END_1_NATIVE             159
 
 #define EL_MM_CHAR_START_NATIVE                160
 #define EL_MM_CHAR_END_NATIVE          239
@@ -143,8 +143,6 @@ struct GameInfo_MM
   int ball_choice_pos;         // current content element choice position
   boolean laser_red, laser_green, laser_blue;
 
-  boolean lightball_rnd;
-
   boolean level_solved;
   boolean game_over;
   int game_over_cause;
@@ -181,6 +179,7 @@ struct LevelInfo_MM
   int num_ball_contents;
   int ball_choice_mode;
   int ball_content[MM_MAX_BALL_CONTENTS];
+  boolean rotate_ball_content;
 
   short field[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT];
 };