moved compiler flags for analyzing to CFLAGS / LDFLAGS
[rocksndiamonds.git] / src / game_mm / export.h
index 6625c8484ffc519da8a32079abd1f13b8d34dbe5..710d2ee9311d1abe6af475c703ae30880a12ebb9 100644 (file)
@@ -193,10 +193,10 @@ struct EngineSnapshotInfo_MM
   int hold_x, hold_y;
   int pacman_nr;
 
-  unsigned int rotate_delay;
-  unsigned int pacman_delay;
-  unsigned int energy_delay;
-  unsigned int overload_delay;
+  DelayCounter rotate_delay;
+  DelayCounter pacman_delay;
+  DelayCounter energy_delay;
+  DelayCounter overload_delay;
 };
 
 
@@ -222,6 +222,7 @@ void InitGameActions_MM(void);
 void GameActions_MM(struct MouseActionInfo, boolean);
 
 void DrawLaser_MM(void);
+void DrawTileCursor_MM(int, boolean);
 
 boolean ClickElement(int, int, int);