int hold_x, hold_y;
int pacman_nr;
- unsigned int rotate_delay;
- unsigned int pacman_delay;
- unsigned int energy_delay;
- unsigned int overload_delay;
+ DelayCounter rotate_delay;
+ DelayCounter pacman_delay;
+ DelayCounter energy_delay;
+ DelayCounter overload_delay;
};
void GameActions_MM(struct MouseActionInfo, boolean);
void DrawLaser_MM(void);
+void DrawTileCursor_MM(int, boolean);
boolean ClickElement(int, int, int);