#define EL_MM_EMPTY_NATIVE 0
#define EL_DF_EMPTY_NATIVE 304
+/* sounds */
+#define SND_MM_GAME_LEVELTIME_CHARGING 0
+
/* ------------------------------------------------------------------------- */
/* data structure definitions */
boolean cheat_no_overload;
boolean cheat_no_explosion;
+
+ int laser_overload_value;
};
struct LevelInfo_MM
extern void InitGfxBuffers_MM();
extern void InitGameEngine_MM();
-extern void InitGameEngine_MM_AfterFadingIn();
-extern void GameActions_MM(byte *, boolean);
+extern void InitGameActions_MM();
+extern void GameActions_MM(struct MouseActionInfo, boolean);
extern void ClickElement(int, int, int);