#define EL_MM_START_2_NATIVE 240
#define EL_MM_END_2_NATIVE 430
+#define EL_MM_START_3_NATIVE 431
+#define EL_MM_END_3_NATIVE 450
+
#define EL_MM_RUNTIME_START_NATIVE 500
#define EL_MM_RUNTIME_END_NATIVE 504
void GameActions_MM(struct MouseActionInfo);
void DrawLaser_MM(void);
-void DrawTileCursor_MM(int, boolean);
+void DrawTileCursor_MM(int, int, boolean);
boolean ClickElement(int, int, int);
int getFieldbufferOffsetX_MM(void);
int getFieldbufferOffsetY_MM(void);
+int getFlippedTileX_MM(int);
+int getFlippedTileY_MM(int);
+int getFlippedTileXY_MM(int);
+
void BlitScreenToBitmap_MM(Bitmap *);
void RedrawPlayfield_MM(void);