fixed asking to play again in case of tape replaying in MM engine
[rocksndiamonds.git] / src / game_mm / export.h
index b628a8d04c3b16ae3cee8b7479bd175abacaf173..1cbf0b6a1f4e067ba2cb6431e2f85362109d3ae7 100644 (file)
@@ -34,7 +34,7 @@
 
 
 #define EL_MM_START_1_NATIVE           0
-#define EL_MM_END_1_NATIVE             155
+#define EL_MM_END_1_NATIVE             159
 
 #define EL_MM_CHAR_START_NATIVE                160
 #define EL_MM_CHAR_END_NATIVE          239
@@ -179,6 +179,8 @@ struct LevelInfo_MM
   int num_ball_contents;
   int ball_choice_mode;
   int ball_content[MM_MAX_BALL_CONTENTS];
+  boolean rotate_ball_content;
+  boolean explode_ball;
 
   short field[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT];
 };