#define EL_MM_START_1_NATIVE 0
-#define EL_MM_END_1_NATIVE 155
+#define EL_MM_END_1_NATIVE 159
#define EL_MM_CHAR_START_NATIVE 160
#define EL_MM_CHAR_END_NATIVE 239
int ball_choice_pos; // current content element choice position
boolean laser_red, laser_green, laser_blue;
+ boolean has_mcduffin;
boolean level_solved;
boolean game_over;
int game_over_cause;
+ char *game_over_message;
boolean cheat_no_overload;
boolean cheat_no_explosion;
int num_ball_contents;
int ball_choice_mode;
int ball_content[MM_MAX_BALL_CONTENTS];
+ boolean rotate_ball_content;
+ boolean explode_ball;
short field[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT];
};
short Box[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT];
short Angle[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT];
- short LX,LY, XS,YS, ELX,ELY;
- short CT,Ct;
+ short LX, LY;
+ short XS, YS;
+ short ELX, ELY;
+ short CT, Ct;
int last_LX, last_LY, last_hit_mask;
int hold_x, hold_y;