short Box[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT];
short Angle[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT];
- short LX,LY, XS,YS, ELX,ELY;
- short CT,Ct;
+ short LX, LY;
+ short XS, YS;
+ short ELX, ELY;
+ short CT, Ct;
int last_LX, last_LY, last_hit_mask;
int hold_x, hold_y;