added support for levels larger than visible playfield in MM engine
[rocksndiamonds.git] / src / game_mm / export.h
index 6fbe1aa9a9b3c750f4a74db8c7f53f628849a725..014f5deb6c869e7102689c7b18ac8162f11e5764 100644 (file)
@@ -147,6 +147,7 @@ struct GameInfo_MM
   boolean level_solved;
   boolean game_over;
   int game_over_cause;
+  char *game_over_message;
 
   boolean cheat_no_overload;
   boolean cheat_no_explosion;
@@ -197,8 +198,10 @@ struct EngineSnapshotInfo_MM
   short Box[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT];
   short Angle[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT];
 
-  short LX,LY, XS,YS, ELX,ELY;
-  short CT,Ct;
+  short LX, LY;
+  short XS, YS;
+  short ELX, ELY;
+  short CT, Ct;
 
   int last_LX, last_LY, last_hit_mask;
   int hold_x, hold_y;