# (c) 1989-2017 by Artsoft Entertainment
# Holger Schemel
# info@artsoft.org
-# http://www.artsoft.org/
+# https://www.artsoft.org/
# -----------------------------------------------------------------------------
# The native Mirror Magic game engine is based on:
# - Mirror Magic II by Holger Schemel (Linux/DOS/Windows version, 1995)
all: $(GAME_MM)
$(GAME_MM): $(OBJS)
- $(AR) cru $(GAME_MM) $(OBJS)
+ $(AR) cr $(GAME_MM) $(OBJS)
$(RANLIB) $(GAME_MM)
.c.o:
depend:
for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend
+depend-clean:
+ $(RM) .depend
+
ifeq (.depend,$(wildcard .depend))
include .depend
endif